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Technology in Education
MOOCs (Haber, 2014) [Ebook]
Haber explains the origins of MOOCs, what they consist of, the controversies surrounding them, and their possible future role in education. He proposes a new definition of MOOCs based on the culture of experimentation from which they emerged, and adds a student perspective -- missing in most MOOC discussion. Haber's unique Degree of Freedom experiment, during which he attempted to learn the equivalent of a four-year liberal arts degree in one year using only MOOCs and other forms of free education, informs his discussion.
Computer Games for Learning: An Evidence-Based Approach (Mayer, 2014) [Ebook]
Describes 3 genres of game research: the value-added approach, the cognitive consequences approach, and the media comparative approach. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres.
Instruction and Technology:Designs for Everyday Learning (Mehlenbacher, 2010) [Ebook]
Taking an integrative perspective toward design, Mehlenbacher offers a framework for everyday instructional situations, describing five interdependent dimensions: learner background and knowledge, learner tasks and activities, social dynamics, instructor activities, and learning environment and artifacts.